Recall that turning around in shine will leave you unable to jump out for a few frames.

Running shine grab

Prerequisites: Running shine, Shine grab

Tags: shine

Running shine leaves you with enough momentum that some jump cancelled actions can actually hit a sliding opponent. Grab is one of them, and the execution is basically a combination of running shine and Shine grab.

Due to shine's mechanics, this option soundly beats defensive counterplay like run-up shield or ASDI down. However, it does not work against characters that get knocked down by shine.